I have a VisualEffect that is instantiated at runtime and it does not render the particles unless I change any property in the inspector. As soon as I tweak any of the properties, all of the active particles suddenly start to render and everything works fine. Also, I can see that the particles particles are spawning correctly and exist from the gizmos. This bug only appears to happen when the VisualEffect is instantiated at runtime. If it exists as a part of the scene at start, it works fine. I have attempted to call Reinit and ResetOverride at runtime with no success.. I am running Unity 2021.3.6f1, HDRP, with Visual Effect Graph 12.1.7 Any idea how I can fix this?