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Instantiated prefab scale difference

Discussion in 'Editor & General Support' started by MikaV84, Jan 1, 2020.

  1. MikaV84

    MikaV84

    Joined:
    Jul 29, 2014
    Posts:
    6
    Hey guys, a bit of an issue here - I've made a couple of particle systems that i instantiate at runtime. For some reason, testing them in the editor works fine, but when i instantiate them, the scale is about 3 magnitudes too big. Hoping to get some help in understanding why this is so.



    I instantiate with no other overloads except for setting the parent object.

    Thanks in advance.
     
  2. APSchmidtOfOld

    APSchmidtOfOld

    Joined:
    Aug 8, 2016
    Posts:
    4,473
    Is your prefab up to date? No overrides in it?
     
  3. MikaV84

    MikaV84

    Joined:
    Jul 29, 2014
    Posts:
    6
    Yep.