I am encountering an issue when instantiating a prefab at runtime that includes a decal projector component. The decal material is programmatically created and assigned values. However, after instantiating the decal object, it doesn't render the decal. Strangely, if I pause the Unity editor and make any adjustment to a property of the decal's material, the decal suddenly starts rendering correctly. This issue has been consistent across various versions of Unity, specifically in the 2021.3.x series. I'm curious to know if anyone else has faced a similar problem with this issue.