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Instantiate object over network that doesn't appear on the player that created it

Discussion in 'Multiplayer' started by KrptonCollector, Aug 19, 2015.

  1. KrptonCollector

    KrptonCollector

    Joined:
    May 2, 2015
    Posts:
    4
    A normal instantiate on a Photon network will create an object only in they client machine not on the network i want to achieve opposite of that, the object appear on all system except the player that created it. I appreciate any suggestion thanks in advance