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Instantiate not removing LinkedEntityGroup

Discussion in 'Entity Component System' started by snacktime, Mar 6, 2020.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    The entity created by EntityManager.Instantiate, where the prefab entity was created with GameObjectConversionUtility.ConvertGameObjectHierarchy, still has a LinkedEntityGroup. Is that intended?