Hello. I have a simple bullet prefab which has a collider and sprite attached. I'm creating it at runtime with bul = Instantiate(bullet, new Vector3(transform.position.x + 1, transform.position.y, 0), Quaternion.identity); The problem is i don't know which the bullet is suppose to move, so I decided not to attach a script to it. Can I attach a script to it at runtime? After I've Instantiate it?