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Instant Crash when building for Facebook Gameroom with 5.5.0b9

Discussion in '5.5 Beta' started by Poupi, Nov 24, 2016.

  1. Poupi

    Poupi

    Joined:
    Jan 11, 2012
    Posts:
    102
    Hey,

    We're trying to build our game for the new Facebook Gameroom, but upon hitting the build button Unity is instantly crashing without any other error message (and the crash log is useless).
    Is this happening to someone else ?

    Thanks
     
  2. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    2,313
    5.5.0b9 being a beta version, maybe you should use a stable version to do that. :)

    Did you file a bug report?
     
    Last edited: Nov 24, 2016
  3. Poupi

    Poupi

    Joined:
    Jan 11, 2012
    Posts:
    102
    Unfortunately no, our project is around 30 gb so it's a bit difficult to send it for reproduction, and building a blank project is working fine.
    Is there another Unity version supporting Facebook Gameroom ?
     
  4. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    2,313
    Last edited: Nov 24, 2016
  5. Poupi

    Poupi

    Joined:
    Jan 11, 2012
    Posts:
    102
    Damn, I checked b10 b11 and the RC and none of them has the Facebook support : / .
    Yep I already saw this post, I think my setup is fine as I can build a blank project and launch it in Gameroom.
     
  6. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    2,313
    Maybe your project is just too big for Gameroom.
     
  7. Poupi

    Poupi

    Joined:
    Jan 11, 2012
    Posts:
    102
    Ok it looks like we can build for Gameroom without using the Unity Beta, we just need to download and integrated the Facebook SDK unity package. I'll test it and see if it works.
     
  8. DerWoDaSo

    DerWoDaSo

    Joined:
    May 25, 2009
    Posts:
    126
    Any update on this issue? We ran into a similar / same problem here. Starting the build directly (not via Gameroom) everything runs normally.

    Here's the output_log.txt:

    Code (CSharp):
    1. Initialize engine version: 5.5.0f3 (38b4efef76f0)
    2. GfxDevice: creating device client; threaded=1
    3. Crash!!!
    4. SymInit: Symbol-SearchPath: '.;C:\Users\Jan\Desktop;D:\[...]\Build;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Jan'
    5. OS-Version: 10.0.14393 () 0x100-0x1
    6.  
    7. [.. here was long list of system dlls .. ]
    8.  
    9. ========== OUTPUTING STACK TRACE ==================
    10.  
    11. 0x00007FF7F0B08389 (test) physx::shdfnd::Allocator::`default constructor closure'
    12. 0x00007FF7F0B0EEC7 (test) physx::shdfnd::Allocator::`default constructor closure'
    13. 0x00007FFAF7311C24 (USER32) CallWindowProcW
    14. 0x00007FFAF7311917 (USER32) CallWindowProcW
    15. 0x00007FFAF7322563 (USER32) MapWindowPoints
    16. 0x00007FFAF8EA89E4 (ntdll) KiUserCallbackDispatcher
    17. 0x00007FFAF49210C4 (win32u) NtUserPeekMessage
    18. 0x00007FFAF731E52E (USER32) PeekMessageW
    19. 0x00007FFAF784D066 (combase) Ordinal122
    20. 0x00007FFAF784D465 (combase) Ordinal122
    21. 0x00007FFAF784D35A (combase) Ordinal122
    22. 0x00007FFAF784D501 (combase) Ordinal122
    23. 0x00007FFAF784CDC6 (combase) Ordinal122
    24. 0x00007FFAF784EB04 (combase) Ordinal122
    25. 0x00007FFAF7854035 (combase) Ordinal122
    26. 0x00007FFAF7853683 (combase) Ordinal122
    27. 0x00007FFAF78053EC (combase) NdrCStdStubBuffer2_Release
    28. 0x00007FFAF7297AED (RPCRT4) Ndr64AsyncServerCallAll
    29. 0x00007FFAF78014F4 (combase) HMENU_UserFree
    30. 0x00007FFAF790CBB2 (combase) ObjectStublessClient32
    31. 0x00007FFAF7898E39 (combase) CoCreateInstance
    32. 0x00007FFAF788628D (combase) WindowsGetStringRawBuffer
    33. 0x00007FFAF787B51A (combase) CoGetMarshalSizeMax
    34. 0x00007FFAF7891901 (combase) RoGetActivationFactory
    35. 0x00007FFAF7892090 (combase) RoGetActivationFactory
    36. 0x00007FFAF78C5087 (combase) CoCreateInstanceEx
    37. 0x00007FFAE59B1A17 (wbemprox) DllGetClassObject
    38. 0x00007FFAE59B1D4C (wbemprox) DllGetClassObject
    39. 0x00007FFAE59B18E6 (wbemprox) DllGetClassObject
    40. 0x00007FF7F0AFD1CD (test) physx::shdfnd::Allocator::`default constructor closure'
    41. 0x00007FF7F0AFD5AD (test) physx::shdfnd::Allocator::`default constructor closure'
    42. 0x00007FF7F0B5DF5F (test) physx::shdfnd::Allocator::`default constructor closure'
    43. 0x00007FF7F0B5C00B (test) physx::shdfnd::Allocator::`default constructor closure'
    44. 0x00007FF7F0B7A26E (test) physx::shdfnd::ErrorHandler::getMaxCallbackNum
    45. 0x00007FF7F0B79A73 (test) physx::shdfnd::Allocator::`default constructor closure'
    46. 0x00007FF7F0621A27 (test) physx::shdfnd::Foundation::getNamedAllocMap
    47. 0x00007FF7F0622681 (test) physx::shdfnd::Foundation::getNamedAllocMap
    48. 0x00007FF7F055DF9B (test) physx::shdfnd::Foundation::getNamedAllocMap
    49. 0x00007FF7F0543CCE (test) physx::shdfnd::Foundation::getNamedAllocMap
    50. 0x00007FF7F0B11F4E (test) physx::shdfnd::Allocator::`default constructor closure'
    51. 0x00007FF7F0C17DD0 (test) physx::shdfnd::ErrorHandler::getMaxCallbackNum
    52. 0x00007FFAF74E8364 (KERNEL32) BaseThreadInitThunk
    53. 0x00007FFAF8E65E91 (ntdll) RtlUserThreadStart
    54.  
    55. ========== END OF STACKTRACE ===========
    56.  
    57. **** Crash! ****
    58. Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)