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Question Instant Animation Transition

Discussion in 'Animation' started by getmyisland_dev, Jan 26, 2022.

  1. getmyisland_dev

    getmyisland_dev

    Joined:
    Dec 22, 2020
    Posts:
    100
    Like the title says I want my animations to transition instantly. I have been playing around with the settings for a while now and searched for solutions on the internet, but there is always a delay between animations.

    What I mean with delay is that I have enemies that stand still and display their Idle animation. When the game calls them to hunt the player they start walking, but the walking animations starts 1-3s later.

    This is how my animator controller looks, I'm using integers to swap between different animations from any state, because this seems to work best for my game.



    This is how every transition looks. I double checked and they all have the same settings.



    My question is what settings do I need to have zero delay between animations or what else can cause this delay?

    If you need more information I'm happy to help this has been bothering me for so long.
     
  2. unity_2cdeity

    unity_2cdeity

    Joined:
    Dec 19, 2020
    Posts:
    17
    Have you unchecked 'Has Exit Time?'


    '
     
    sstrong likes this.
  3. aminmatola

    aminmatola

    Joined:
    Aug 17, 2023
    Posts:
    1
    But my unity version doesn't seem to have "Exit Time" setting, or where can I find it?
     
  4. AAAAAAAAAE

    AAAAAAAAAE

    Joined:
    Jun 8, 2013
    Posts:
    100
    Screenshot 2023-12-09 193739.png