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Instanced Stereo Rendering without attached XR device

Discussion in 'Universal Render Pipeline' started by holo-krzysztof, Sep 30, 2019.

  1. holo-krzysztof

    holo-krzysztof

    Joined:
    Apr 5, 2017
    Posts:
    77
    Is it possible to make Unity use its XR render path without having an XR device attached or active in the settings? I.e. having a single camera in the scene that renders two eyes with adjustable resolution and other parameters (basically what Mock HMD does, but you can't change rendering parameters there).

    I've seen some of the XRSDK work on GitHub and poked through the code, but as of today SRP doesn't seem to support this use case (unless I missed something). Is there any plan or can someone from Unity clarify? I've also seen this post having basically the same problem as I do (albeit even more extreme with 30+ views to render).