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Bug Instanced stereo on Quest with OpenXR is not working

Discussion in 'VR' started by Thomas-Mountainborn, Jul 14, 2021.

  1. Thomas-Mountainborn

    Thomas-Mountainborn

    Joined:
    Jun 11, 2015
    Posts:
    489
    Is instanced stereo on Quest with OpenXR supposed to be functional? It's not an option with OVR, so I was pleasantly surprised to see it in the OpenXR menu (I was even pleasantly surprised to see Quest support for OpenXR at all!). However, in the build the view is way off, headache inducing disparity between the eyes.

    Unity 2021.1.11f1
    OpenXR 1.2.3
     
    Last edited: Jul 14, 2021
  2. jackpr

    jackpr

    Unity Technologies

    Joined:
    Jan 18, 2018
    Posts:
    50
    If you're seeing a bug, would you please submit a minimum reproduction for us? That's the best way for us to see what you are experiencing with exactly your settings.

    From the file menu, select Help -> Report a bug
     

    Attached Files:

  3. the_real_apoxol

    the_real_apoxol

    Unity Technologies

    Joined:
    Dec 18, 2020
    Posts:
    467
    Are you using vulkan? A test project as jack suggested would be the most helpful though.
     
  4. astracat111

    astracat111

    Joined:
    Sep 21, 2016
    Posts:
    724
    What just helped me out most was selecting 'Oculus' instead of 'OpenXR' for the XR Plug-in Management.

    You can still use Oculus controls as well using the UnityEngine.XR api.

    I actually didn't see Quest support in the OpenXR documentation, it says windows mixed reality and one other headset there.
     
  5. Thomas-Mountainborn

    Thomas-Mountainborn

    Joined:
    Jun 11, 2015
    Posts:
    489
    Yes I'm on Vulkan, I believe the issue was actually the post processing asset Beautify also being active. I'd have to do another test to confirm, but I think it did work with instanced stereo, OpenXR and Vulkan without the post processing.
     
  6. the_real_apoxol

    the_real_apoxol

    Unity Technologies

    Joined:
    Dec 18, 2020
    Posts:
    467
    Quest is supported for OpenXR on desktop and on device, but on device Oculus does not recommend its usage at this time. To use OpenXR on device you need to enable the Oculus Support feature in the android openxr settings.