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Installing on Mac without overwriting my production version of Unity

Discussion in '2D Experimental Preview' started by Iain-Lobb, Jun 2, 2016.

  1. Iain-Lobb

    Iain-Lobb

    Joined:
    Jan 11, 2013
    Posts:
    30
    Mac installation doesn't normally let you specify an install directory so worried this will overwrite my production editor - any way around this?
     
  2. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    2,960
    Rename the existing editor folder from "Unity" to "Unity <version number>". Now the new one will be installed in /Applications/Unity, which you should immediately rename to "Unity 5.4b19" or whichever version you added.
     
    Iain-Lobb likes this.
  3. Iain-Lobb

    Iain-Lobb

    Joined:
    Jan 11, 2013
    Posts:
    30
    thanks
     
  4. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    Yes that is what you should do for Mac installations so that you don't overwrite your production installation