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Inspiration: Leap Motion 3D Jam

Discussion in 'AR/VR (XR) Discussion' started by hypeNate, Dec 16, 2014.

  1. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
    Posts:
    272
    If you haven't already, you should browse through the gallery of submissions for the Leap Motion 3D Jam:

    http://itch.io/jam/leapmotion3djam

    There are tons and tons of cool Unity projects represented, exploring how to integrate Leap Motion into a VR environment. Make sure to vote & rate your favorites, because the winners will be awarded some cool prizes.

    And if you participated in this jam, please share your experience: lessons learned, tips, tricks, etc!
     
    Thomas-Pasieka likes this.
  2. Arowx

    Arowx

    Joined:
    Nov 12, 2009
    Posts:
    8,194
  3. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,245
    Some of those look really cool!

    I got the Leap kit but haven't tried it attached to the Rift yet. I basically just did some tests and had a lot of trouble getting consistent results with it. Latency was surprisingly good but it seems to struggle with losing the hand shape and recovering afterwards when you do certain movements. Maybe the software will grow to improve this over time.

    I definitely want to look at some of those demos though. Looks like some really cool experiments in there!
     
    Last edited: Dec 16, 2014
  4. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    779
    I had a lot of trouble with tracking on the Leap initially and one that thing that helped (but didn't completely fix the issues) was to actually go through the calibration steps. Might be worth trying if you haven't already.