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Inspector++

Discussion in 'Works In Progress - Archive' started by pvloon, May 17, 2012.

  1. pvloon

    pvloon

    Joined:
    Oct 5, 2011
    Posts:
    591
    Hello,

    Just a tiny asset store project I'd like to share. I have always found it frustrating that making inspectors s is such a pain in the behind. I really love my fancy inspectors, but writing a custom editor even for the most simplest things is annoying.

    So after some though I came up with the idea of a small editor windows that let's you create custom inspectors without any coding. To the code - cave!

    So far it has these features:
    -One click generate a custom inspector, which immediately makes your inspector look nicer (think of vector fields, array ordering, etc.)
    -Editor window to build custom inspectors
    -Rearrange or hide vars
    -Space vars, and put labels in your inspector.
    -Set a min, max, or range (and of course you get a nice slider for range)
    -Or choose a progress bar
    -Draw points or arrows of your vectors in the scene

    I will share some screenshorts shortly, but it has not got much GUI yet :p

    O, and while you're here. What would you like to see in your quick custom-inspectors?
    The asset will be 5-15$

    Best regards,
    Arthur
     
  2. Paradigm-SW

    Paradigm-SW

    Joined:
    Dec 23, 2011
    Posts:
    402
    So it's... custom inspector-ception? Sounds good, will keep an eye on it! :D
     
  3. pvloon

    pvloon

    Joined:
    Oct 5, 2011
    Posts:
    591
    Haha, I geuss it is :D
    It's kinda ironic, I felt like it was to much trouble to learn all the editor code for some inspectors, so I made this tool. To make it though I have learned pretty much everything about editor code :)

    Here are some early screenshots:

    A menu I quickly threw together.

    The resulting inspector. Also note the health and lives are clamped!

    And even some custom scene work, without writing a single line of code.



    Also, forgot to mention some features: Inspectors update in real-time when editing, and all created inspectors support multi-object editing and undo!
     
  4. pvloon

    pvloon

    Joined:
    Oct 5, 2011
    Posts:
    591
    Update! It's almost finished, I will open a asset store topic soon. Some new screenshots:




    Just need to do a few bug fixes, some code cleanup, and I might improve the array a bit more.

    Or maybe anyone with requests for custom inspectors (or scene) ?
     
  5. pvloon

    pvloon

    Joined:
    Oct 5, 2011
    Posts:
    591