Hello, Just a tiny asset store project I'd like to share. I have always found it frustrating that making inspectors s is such a pain in the behind. I really love my fancy inspectors, but writing a custom editor even for the most simplest things is annoying. So after some though I came up with the idea of a small editor windows that let's you create custom inspectors without any coding. To the code - cave! So far it has these features: -One click generate a custom inspector, which immediately makes your inspector look nicer (think of vector fields, array ordering, etc.) -Editor window to build custom inspectors -Rearrange or hide vars -Space vars, and put labels in your inspector. -Set a min, max, or range (and of course you get a nice slider for range) -Or choose a progress bar -Draw points or arrows of your vectors in the scene I will share some screenshorts shortly, but it has not got much GUI yet O, and while you're here. What would you like to see in your quick custom-inspectors? The asset will be 5-15$ Best regards, Arthur
Haha, I geuss it is It's kinda ironic, I felt like it was to much trouble to learn all the editor code for some inspectors, so I made this tool. To make it though I have learned pretty much everything about editor code Here are some early screenshots: A menu I quickly threw together. The resulting inspector. Also note the health and lives are clamped! And even some custom scene work, without writing a single line of code. Also, forgot to mention some features: Inspectors update in real-time when editing, and all created inspectors support multi-object editing and undo!
Update! It's almost finished, I will open a asset store topic soon. Some new screenshots: Just need to do a few bug fixes, some code cleanup, and I might improve the array a bit more. Or maybe anyone with requests for custom inspectors (or scene) ?
I have opened a thread in the Asset store section over here: http://forum.unity3d.com/threads/136727-Inspector-Meh-to-WOW-inspectors It should be up in the next couple of days