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Insert a ready background or craft ?

Discussion in '2D' started by nadhimali, Nov 12, 2016.

  1. nadhimali

    nadhimali

    Joined:
    Apr 4, 2015
    Posts:
    17
    I'm working in a 2D game. I can't decide between inserting a ready photoshopped background to my 2D game or to craft one !

    is it a good practice to insert a 1024 by 512 slices then matching them instead of building the scene peice by peice inside unity ?


    any ideas ? Please help.
     
  2. Hyblademin

    Hyblademin

    Joined:
    Oct 14, 2013
    Posts:
    725
    I'm guessing you're referring to a scrolling background-- a static one can just be a large image applied to the skybox in Unity.

    If it's made up of individual trees, boulders, hills, buildings, etc., I'd put it together as individual objects in Unity. If it's a continuous image of some sort that can't really be separated but still has a lot of unique features, tiling it is a fine way to go.