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InputTracking.disablePositionalTracking not working

Discussion in 'AR/VR (XR) Discussion' started by mmsteve, Aug 8, 2017.

  1. mmsteve

    mmsteve

    Joined:
    Aug 7, 2017
    Posts:
    12
    Hi,

    I am using 2017.1.0f3 and the InputTracking.disablePositionalTracking property is having no effect. Is anyone else experiencing this problem?
     
  2. mmsteve

    mmsteve

    Joined:
    Aug 7, 2017
    Posts:
    12
  3. xAvatarchikx

    xAvatarchikx

    Joined:
    Aug 17, 2012
    Posts:
    69
    You found why it does not work
    Input Tracking.disable PositionalTracking and how do I fix it?
    On version 5.6.2 worked and on version Unity 2017.1.0p5 does not work ...
     
  4. xAvatarchikx

    xAvatarchikx

    Joined:
    Aug 17, 2012
    Posts:
    69
    Hi! Nobody faced this problem?
     
  5. EyePD

    EyePD

    Joined:
    Feb 26, 2016
    Posts:
    63
    I know for sure that disablePositionalTracking was working with 5.6.1f1 but at some point since then it seems to have stopped working.
     
  6. EyePD

    EyePD

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    Feb 26, 2016
    Posts:
    63
  7. Matt_D_work

    Matt_D_work

    Unity Technologies

    Joined:
    Nov 30, 2016
    Posts:
    202
    Good news,

    I've fixed this issue, and have backported it all the way through to 2017.1
    I'm not at work atm, so I don't have information on *which* build its in (if its made it into a public one yet). but the issue has been resolved.

    In the meantime if you're on 2017.2 you can use the TrackedPoseDriver to achieve the same result, by adding it to the main camera, and setting it to only apply the Rotation from the source pose (which will probably be the Head Pose).
     
    EyePD likes this.