Hi there! I just started testing the new Input System and it looks really solid with how actions are set up. However, I can't get them to run at all. I've tried both the "Send Messages" and "Invoke C Sharp Events" behaviours to no avail. When I run my project, I get this error in the console: Code (CSharp): BYTE state must be byte-aligned UnityEngine.InputSystem.InputManager:OnNativeDeviceDiscovered(Int32, String) UnityEngineInternal.Input.NativeInputSystem:NotifyDeviceDiscovered(Int32, String) UnityEngineInternal.Input.NativeInputSystem:Update(NativeInputUpdateType) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type) Additionally, when I open the Input Debugger for my device (a joystick), the editor lags like crazy and these errors are spammed in the console: Code (CSharp): BYTE state must be byte-aligned UnityEngine.InputSystem.LowLevel.<>c__DisplayClass10_0:<set_onBeforeUpdate>b__0(NativeInputUpdateType) UnityEngineInternal.Input.NativeInputSystem:NotifyBeforeUpdate(NativeInputUpdateType) Code (CSharp): BYTE state must be byte-aligned UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) Any ideas? I'm on Unity 2019.3.13f1 and using the stable 1.0.0 release of the Input System from the package manager. Thanks! Edit: Gave re-importing the library folder a shot. Still get the same errors.