Search Unity

Question InputAction on Keybinding change event

Discussion in 'Input System' started by downstroypvp, Dec 1, 2022.

  1. downstroypvp

    downstroypvp

    Joined:
    May 30, 2016
    Posts:
    40
    Hi!

    I am trying to handle conflict when remapping using the new InputSystem. And I would like to change a sprite displaying an InputBinding for an action when a rebinding is completed.

    As the rebinding could potentially be done in several places, I would like to have an event that would be triggered when a rebinding occurs on an action, so I can listen to it and make the appropriate changes to my Sprite.

    Is it possible to do this yet? Or should I open a feature request?