Hi Im trying to get my 3rd person character to play its walk cycle on more keys than forwards(namely backwards and sideways as well) He has a rigidbodyfps controller on him to move him in 3d space, and a mouselook to turn him and ideally Id like a "GetKeyDown("AnyKey")" type thing to work. Heres my current working script Code (csharp): private var waswPressed = false; function Update() { if (Input.GetKey("w")) { waswPressed = true; print("animating"); animation.Stop("Idle"); animation.Play("Walk"); } else { waswPressed = false; print("HanginOut"); animation.Play("Idle"); animation.Stop("Walk"); } } I cannot find anything in the docs or examples to go further on this. I need to use a rigidbody fps controller in order to detect a collision, so I dont really want to use a character controller. Ive looked at the "GetAxis" approach, and it look like you can use horizontal, or vertical, but not both. Its either a walk or idle animation, so getanykey would be great but It never compliles without errors... Any leads anyone? Thanks AC
Thanks heaps Yoggy! that worked a charm-how did you learn all this stuff? things like the != 0 || part of your statement and bits like "" and "==" intrigue me... thanks man, that fixes the last bug in my 3du entry-though its too late for the gig, it satisys me greatly to finish this...Happy Summer Solstice-though its probably winter solstice where you are... Aaron
Those are the logical operators in javascript. When reading them aloud replace "==" with "is equal to", "!=" with "is not equal to", "||" with "or" and "" becomes "and". So in English, "if(Input.GetAxis("Horizontal") != 0 || Input.GetAxis("Vertical") != 0)" roughly translates to "If the Horizontal input axis is not equal to zero or the vertical input axis is not equal to zero."
Does Javascript have bitwise operators? Like, << - left bit shift, >> - right bit shift, |, , and that "XOR"... Not sure how that one is represented...
I know it has all of those (they are used to scriptify layer masks), except for XOR I'm not sure about - I think the operator for that is traditionally ^ but don't quote me on that.