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Input.touchCount get's stuck at some value

Discussion in 'Windows' started by shnkrR, Oct 13, 2013.

  1. shnkrR

    shnkrR

    Joined:
    Jul 17, 2013
    Posts:
    4
    Hey,

    I can't verify this on all devices therefore I do not know if it is to do with the device or the engine. When running my game on the Nokia Lumia 820 which is my test device I've noticed that pressing the screen a number of times causes Input.touchCount to get stuck at a certain value and never go back to zero.

    I have verified this with a sample project and with the latest marketplace version of Temple Run. The sample project is attached. Is there a solution for this. My bug tester will NOT let me go gold with this present.
     

    Attached Files:

  2. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
    Posts:
    666
    I'd already posted a thread called:

    'Input Touches sometimes sticks on stationary with no finger on the screen. '

    Yes this is an issue, I've not been able to put together a decent sample project to report it, can you bug report yours? Also short term fix you can use:

    Microsoft.Xna.Framework.Input.Touch with TouchPanel.GetState();

    Within a plugin to get the touch input correctly...this does not get stuck so it's definitly a bug in unity.

    Thanks,

    Jon