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Unity Input System: Workflow Tips and Feature Integrations

Discussion in 'Input System' started by AskCarol, Nov 18, 2020.

  1. AskCarol

    AskCarol

    Unity Technologies

    Joined:
    Nov 12, 2019
    Posts:
    238


    Input System: Workflow Tips and Feature Integrations

    Andy Touch, from our Technical Marketing team, shows you how to solve common scenarios when developing a cross-platform game that uses the new Input System. Learn how to quickly switch control schemes, rebind control settings, and connect the Input System with other Unity features.

    Check out the Meet the Devs: Input System session for details on how easy it is to get started with the Input System.
     
    Lars-Steenhoff likes this.
  2. mandisaw

    mandisaw

    Joined:
    Jan 4, 2018
    Posts:
    51
    Finally got a chance to watch this, in time with actually getting to use the new Input System in a project demo (VR class project). It is literally game-changing!!

    @Andy-Touch Any chance for a walkthrough/demo on supporting accessibility devices, possibly with runtime expansion from server-based assets? Already using Addressables in another project, immediately thought of using Input System with that to support runtime expansions of supported control schemes, either as part of regular development updates, or via some kind of on-demand/user-initiated request approach.
     
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