Sounds buggy. Could you give a few more details regarding the setup? (Unity version, gamepad you're using, anything else noteworthy) There's a lot of lag with backports ATM with fixes landing out of sync a lot. We're trying to address that. What gamepad and what OS? Thank you for the report and the details. There's been a number of changes in 0.2-preview to the guts of the InputAction machinery and from what we're seeing so far, they're causing a number of issues such as the ones you're seeing. We're looking into it. What keyboard layout are you using? Note that the input system does NOT respect keyboard laying when identifying keys. I.e. all keys are identified by physical location and named according to the US keyboard layout. "A" is always the key to the right of caps lock even if the current keyboard layout assigns a different character to the key. So, I'm wondering if this is what's causing the confusion here. We'll probably need a mechanism to eventually also allow binding by "display name" so that you can choose whether to bind according to keyboard layout instead. Would be easy to add.