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Bug Input System UI Input Module not appearing

Discussion in 'Editor & General Support' started by Valentinhon, Aug 23, 2023.

  1. Valentinhon

    Valentinhon

    Joined:
    Oct 20, 2019
    Posts:
    71
    Hello,
    Here's a screenshot of what I'm looking for and a screenshot of what I've got in Unity. The module not appearing, I've checked that the input is the new one (I've with "both" checked but the issue is still the same).
    The standalone input module appearing but I can't use this one with the new input system

    Can someone help me to solve the issue ?
     

    Attached Files:

  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    3,899
    I don‘t think you add this as a component manually. If I remember correctly, you set the input handling style (old vs new input) in the EventSystem and that adds/removes the corresponding UI input system component to its game object.
     
  3. Valentinhon

    Valentinhon

    Joined:
    Oct 20, 2019
    Posts:
    71

    That's correct !
    Thanks you very much !
     
  4. Valentinhon

    Valentinhon

    Joined:
    Oct 20, 2019
    Posts:
    71
    @CodeSmile Sorry the issue isn't solved
    So when i click on the right button of the Event Component it adds the module but when I play, it make the module going wrong


    but when I play in editor I have some I have this warning :

    Because the module is going wrong :


    Could you please help me ?
     

    Attached Files:

  5. Valentinhon

    Valentinhon

    Joined:
    Oct 20, 2019
    Posts:
    71
    And we can see in the picture "ModuleAdded" that the logo of the module isn't what it is expected to be. It is a white sheet instead of a Gamepad with blue stick
     
    Last edited: Aug 25, 2023
  6. Valentinhon

    Valentinhon

    Joined:
    Oct 20, 2019
    Posts:
    71
    I've deleted the "Library" folder in my project to force unity to rebuild it and it has solved my issue !