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Question Input System does not recognize keyboard tap interactions after Windows comes back from hibernation

Discussion in 'Input System' started by pdinklag, Apr 30, 2021.

  1. pdinklag

    pdinklag

    Joined:
    Jan 24, 2017
    Posts:
    154
    I need some help troubleshooting a problem that is either a bug in the Input System, or an issue with Windows.

    My scenario is that I work on my notebook, and I often keep Unity open over night and just close the lid, so Windows goes into hibernation. When I open it back next morning, Unity's still here, so I don't have to load the project again (which sadly takes a while). This works like a charm, except for the Input System.

    I have up to two actions that respond to the same keyboard keys, e.g., one "weak" action using a Tap interaction and a "strong" variant using Hold interactions.

    This works perfectly well during the session where I booted up Unity. However, when I close my notebook lid and open it back up, the Input System no longer recongizes the Tap actions, but always goes straight for the Hold actions, no matter how shortly I tap a key.

    I am a bit lost as to how to troubleshoot this. What I can say is:
    • I have observed the same problem on different Windows notebooks, so it's likely not related to the hardware.
    • Unity's Input System is the only piece of software that acts like this, so I also doubt that it's a Windows issue (running Windows 10, x64).
    • This happens in Unity versions 2020.1 to 2021.1, which I just recently moved to. In that regard, it happens for Input System versions 1.0 to 1.0.2.
    What can I do to pinpoint what exactly the problem is? I know there are some analysis windows, but they don't really appear to be helping me - but maybe I am missing something.
     
    Last edited: Apr 30, 2021