Hi there. I'm a couple days into trying to get the new Input System package working and I've got a few questions about the Input Actions menu. I am trying to use an Oculus controller's thumbstick to control movement. I've created a Input Actions Asset and named it 'Controls'. I've added an Action Map called 'Player'. In the Actions panel, I've added an action called 'Movement'. To this I've added a '2d Vector Composite' binding. For each of the Up, Down, Left and Right options in the action I've added bindings in the Properties panel, to XR Controller > XR Controller (LeftHand) > Optional Controls > joystick. Is any of this right? Is any of this wrong? I've also added a Movement script to my player GameObject, added a PlayerInput component and set that Actions object to the 'Controls' Input Actions Asset I've been describing above. Then I've also set Behaviour to 'Invoke Unity Events' and set up the Movement event (in the Events > Player dropdown) to the Movement.Move function. All on the advice of a couple YouTube tuts. With so many steps, it's impossible to know which part (or parts) is/are not correct. Any pointers much appreciated!