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Bug Input System Affects Cinemachine Tracks

Discussion in 'Input System' started by sevenports, Nov 15, 2022.

  1. sevenports

    sevenports

    Joined:
    Mar 23, 2017
    Posts:
    1
    Hi Forum,

    I've recently started integrating the new input system into my project in which I am already using cinemachine. In a particular scene I have a cinemachine track placed, and it appears that whenever I edit the new input system that track also happens to have all of the waypoint position values edited in a very strange way to be completely different from what it was initially configured to be. This has happened very consistently since I started the new input system integrations.


    I am on Unity version 2021.3.1f1 and I am using cinemachine version 2.8.4 and Input system version 1.3.0.


    Please let me know if this is a version specific issue or if there's something else I can do to fix this as its becoming quite frustrating to have to change the waypoints back every time I edit the input actions.


    Cheers,
    Raj
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    We have never heard of this problem before. Can you reproduce this in a small and send it to me?