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Input supported with remote holographic emulation?

Discussion in 'VR' started by SoylentGraham, Dec 5, 2016.

  1. SoylentGraham

    SoylentGraham

    Joined:
    Nov 12, 2013
    Posts:
    46
    I have holopgrahic emulation working with remote-to-device, but I can't seem to get any hand input. (head movement is fine)

    I can't find any information as to whether this is or is not explciitly supported, is it?

    The fake input (space + mouse) works fine.
     
  2. pfreese

    pfreese

    Unity Technologies

    Joined:
    Feb 23, 2015
    Posts:
    85
    Are you using Holographic Remoting?

    By input,. are you referring to UI Input, or Gestures?
     
  3. SoylentGraham

    SoylentGraham

    Joined:
    Nov 12, 2013
    Posts:
    46
    Gestures, but also, video wasn't working.

    Co-incidentally, I couldn't deploy at the time (re-installations of VS/SDK weren't helping. I got a copy of some missing files which let me deploy) and now I have video-relay and input.

    But at the same time, I threw out the implementation(dropping in prefabs) I had and just started again with the hololens-toolkit examples, and they worked.

    So in short, yes, we can get gesture/finger input from the headset.