Edit - My tests were flawed, so the results were wrong. See my posts below for an update. https://forum.unity3d.com/threads/i...-new-at-least-mouse-does.404512/#post-3002560 ----------- Me and someone else were talking about the mouses input (I did not test keyboard inputs) and how it is a few frames delayed, which you can see here... (multiple videos included, the second video is more clear) http://forum.unity3d.com/threads/ca...oing-on-with-unity-input.403946/#post-2635149 I decided to see if the new input system would fix this, so I downloaded the sample scene and edited a few things to get the mouse to show (had to hack it in, I agree with the note in the Cursor class "//REVIEW: directly linking these two states is probably bogus" as it seemed that the mouse would not work unless it was locked, which would also make me not see it). After doing the same test I did in the forum post above, I see the same input lag. Even though the FAQ states "Is it possible to poll input at higher frequency than the frame rate? Not yet but it's planned. It will be possible to get the input in event form and check the time-stamps of each event. Alternatively it will also be possible to just poll the input state in FixedUpdate rather than Update." I have a feeling that this delay wont be fixed by the above. What exactly is going on? When I tested with a old non unity game, I was expecting to get a mouse delay of 0 - 1 frames, but to my surprise, while there were sometimes 0 or 1 frame delay, there would also be 2 frame delays (never saw over 2). Which leads me to think maybe its not just unity, but in unity, I seem to get no less than 2 frame delay, many times 3 frames (actually, it might have always just been 3 frames delay), which makes me think unity is doing something to cause a delay. Edit - I did a test with a target framerate of 15, and even then I still had a 3 frame delay in mouse input (did not test keyboard). This means that the lower your framerate, the more noticeable the delay. (This test was done on the old input system since it seems the old and new are the same in regards to this issue).