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Question Input Manager Setting after Updating Unity

Discussion in 'Editor & General Support' started by Pierre-Marie, Jan 21, 2023.

  1. Pierre-Marie

    Pierre-Marie

    Joined:
    Aug 3, 2015
    Posts:
    51
    Hi, I just updated my unity version and the input Manager setting was clean.
    I added all the setting according to my scripts but there is one which look like to be related to the UnityEngine and I don't find information about it.

    Debug Button 1

    upload_2023-1-21_17-29-5.png

    Does anyone know what is this button?
    I tried to add it but it doesn't solve the problem.

    upload_2023-1-21_17-31-33.png

    Can play my solution anymore because of that problem.
    Thanks for your help.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,517
    You might just try a reimport-all, or else reimport the input scriptable objects.

    Otherwise, I've never heard of this button. Is it perhaps in one of the packages or assets you have added?

    This process can be helpful to do BEFORE you upgrade your project to a new version of Unity:

    How to troubleshoot build failures:

    First, make a blank project with a single blank scene and prove that it builds successfully with the new version of Unity you are considering.

    If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.

    Until you can build a blank project to the target platform, don't fiddle with anything else.

    Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.

    Most often things that prevent building are third-party libraries such as Firebase.

    Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.

    It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.

    Android build not building:

    Recently (circa July 2022) there have been reports of Unity's installer failing to install the Android Tools.

    https://forum.unity.com/threads/cant-build-for-android.1306098/

    Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022:

    https://forum.unity.com/threads/aab...y-2021-3-8-with-jdk-1-8.1322211/#post-8551193

    Android Gradle errors and other related stuff:

    https://forum.unity.com/threads/unity-gradle-bug-please-help.1368018/#post-8625789