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Bug Input.Location.Start is still not fixed on Unity 2019.4

Discussion in 'Editor & General Support' started by FunRobDev, Nov 18, 2022.

  1. FunRobDev

    FunRobDev

    Joined:
    Jun 3, 2017
    Posts:
    11
    Hi Unity Team!

    I have a game called: TerriGo, and it uses Location services (GPS) and also uses UnityWebRequest (for network communication) with Windows Server 2012. But since Android 12 is out there, my game doesn't work.

    The problem, you forgot to fix this Input Location issue on Android 12 on 2019.4.X

    In the header you say you found this bug also on 2019.4 but you forgot to fix it.

    I was using Unity 2019.4.38f1 when I found this bug on Android 12 but I found immediately in the issue tracker that this bug already found and fixed in 2019.4.X. At that time 2019.4.38f1 was the latest version. I said ok, I will wait for the next version. Now Unity 2019.4.39f1 and 2019.4.40f1 is already out there but there is still no bugfix in them for the Location support.

    I tried to upgrade my game to Unity 2020.x and 2021.x where you claim you fixed this Location bug, but in those versions there you have another issue with the UnityWebRequest has some TLS handshake problem with Windows Server 2012, and my game doesn't work on that either. Location services working, but network communication doesn't work.

    So my TerriGo game doesn't work with any Unity versions on Android 12.
    Please help.

    Thx,
    Fun Rob Games