I have a problem with input lag that I cannot figure out. On the 2017 .4.36f1 version of Unity there are no problems; this problem only comes up now that I am switching to the new versions of Unity. My game runs fine in the editor; however when I make a build there is noticeable input lag. This only happens on my laptop though, and there is no lag when I play on my desktop. My laptop is better than my desktop though. This is not a VSync issue, it is not Microsoft Game Bar, and it's not because my laptop is on power save settings, it's not. So to reiterate, I made a build with a 2017 version of Unity and it plays fine on my laptop, no problem. I made a build with the newest versions of Unity, and there is input lag. What has changed in the new version of Unity that could be causing this problem for me?