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Input lag when using DX11 even with high fps

Discussion in 'Editor & General Support' started by Gidcheen, Feb 8, 2015.

  1. Gidcheen

    Gidcheen

    Joined:
    Jun 2, 2014
    Posts:
    4
    On my two laptops (intel HD 4000 and Radeon HD8670m) the fps increase but the input of mouse and buttons is completely unresponsive when i set it to use directX 11 in the player settings.

    both running win8.1 so DirectX 11 shouldn't be a problem.

    even when the frame rate in the scene is over 60 any mouse or button controls are lagging about a whole second behind.

    Animation and physics play smoothly.

    I have the same effect in the Scene view when i move objects for example.

    I have no idea what could cause this or if it is just a bug in unity.

    I am using unity 4.6.1.

    It doesn't happen on my desktop but could be overshadowed by the 400 fps.

    Id like to know if this is a known issue or happened to other people too. It makes working on my laptops impossible.
     
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