I'm trying to create a fast pace game, in which user has to move finger on screen. But Android is showing me lag on touch input. I created a simple scene to test, in which a user move sphere with finger. If user moves his finger too fast, the object trails behind finger (follow the finger but is far away from finger). Does anyone know how I can reduce input lag on continuous touch input on Android Is there any option that i'm missing in player settings? My test update function Code (CSharp): void Update () { if (Input.GetMouseButtonDown (0)) drag = true; if (Input.GetMouseButtonUp (0)) drag = false; if (drag) { float x = Camera.main.ScreenToWorldPoint (Input.mousePosition).x; float y = Camera.main.ScreenToWorldPoint (Input.mousePosition).y; transform.position = new Vector3 (x, y, 0); } }