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Input I/O Controller / Game Controller module

Discussion in '5.5 Beta' started by goat, Aug 30, 2016.

  1. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    I am working on a game and was wondering if the Input I/O Controller / Game Controller module Rune was working in will be part of the 5.5 beta as I work like to learn how to set it up to auto-select the I/O device and allow the player in the User Game Configuration menu to change it if desired.

    Thanks.
     
  2. Alex-Lian

    Alex-Lian

    Guest

  3. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    Well, OK, thanks, it's a redesign more complex than I thought. :(

    Unity 5.3 & 5.4 already support the features I need but I look forward to trying the new splash screen and using the same NDK bundle that my Android Studio install uses.

    The run cache server locally for fast platform switches if very welcome change. I've never tried the cache server but will now if it is available to Unity Free users. :)
     
    Last edited: Aug 30, 2016
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