I am using Unity 5.6.2. Input.GetTouch(0).position and Input.GetTouch(1).position giving same position. Does anyone facing the same issue?
Hello I tested code below with Unity 5.6.2f1, and it works fine on Z2, Z4 model Code (CSharp): for (int i = 0; i < Input.touchCount; i++) { Debug.Log (i + " " + Input.GetTouch(i).position); }