I just updated to 2020.3.16 LTS. All keyboard Input functions such as Input.GetKey() now do not work, unless the mouse cursor is over the Game View. In all previous versions of Unity, Input.GetKey would work if the Unity Editor is in focus, even if the mouse cursor was not over the game view. There is nothing in the patch notes for 2020.3.16 that talk about this, so it seems like a regression. This new behaviour is frustrating to use Play Mode in the editor now, as after clicking the Play Button, you must move the mouse cursor onto the Game View to have keyboard input do anything. Or is there a new setting that I am missing?