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Input.GetJoystickNames() not working with Steam Remote Play Together?

Discussion in 'Input System' started by Valorware, Mar 31, 2021.

  1. Valorware

    Valorware

    Joined:
    Aug 25, 2016
    Posts:
    87
    *Edit* sorry I think I just realised this is subform is supposed to be for the NEW input system? it wasn't very clear. I'm using UnityEngine.Input. If a mod could move this thread to a relevant forum that would be great

    Hi, I'm using Unity 2019 LTS version, STEAMWORKS.NET steam plugin, and the standard Unity Input system.

    A few months ago, my game was working fine using Steam Remote Play Together, where another user connects to your game and they appear as a gamepad. At this point, Input.GetJoystickNames() was working fine, detecting their controllers.

    Today I got a report saying that Steam Remote Play isn't working, and when testing this myself too, i found that Input.GetJoystickNames() no longer retreives the client connected gamepad. I've tried all sorts of different steam settings but nothing I can do works.

    I also updated to the latest STEAMWORKS.NET plugin version which doesn't seem to revolve this issue

    I wonder if anyone here had any advice on this matter please?
     
  2. Leytak

    Leytak

    Joined:
    Nov 10, 2015
    Posts:
    1
    Hey! Have you solved this problem? I have the same issue now :confused: