Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct here to familiarize yourself with the rules and how to post constructively.

  2. Unity 2022.1 is now available as the latest Tech release.
    Dismiss Notice
  3. Improve your project's performance with our new guide on profiling in Unity.
    Dismiss Notice

Input.GetJoystickNames() not working with Steam Remote Play Together?

Discussion in 'Input System' started by Valorware, Mar 31, 2021.

  1. Valorware

    Valorware

    Joined:
    Aug 25, 2016
    Posts:
    79
    *Edit* sorry I think I just realised this is subform is supposed to be for the NEW input system? it wasn't very clear. I'm using UnityEngine.Input. If a mod could move this thread to a relevant forum that would be great

    Hi, I'm using Unity 2019 LTS version, STEAMWORKS.NET steam plugin, and the standard Unity Input system.

    A few months ago, my game was working fine using Steam Remote Play Together, where another user connects to your game and they appear as a gamepad. At this point, Input.GetJoystickNames() was working fine, detecting their controllers.

    Today I got a report saying that Steam Remote Play isn't working, and when testing this myself too, i found that Input.GetJoystickNames() no longer retreives the client connected gamepad. I've tried all sorts of different steam settings but nothing I can do works.

    I also updated to the latest STEAMWORKS.NET plugin version which doesn't seem to revolve this issue

    I wonder if anyone here had any advice on this matter please?
     
  2. Leytak

    Leytak

    Joined:
    Nov 10, 2015
    Posts:
    1
    Hey! Have you solved this problem? I have the same issue now :confused:
     
unityunity