Hello everyone ! I'm having an especially annoying issue with Unity's Input Management. When a controller is disconnected while giving an input on an axis (let's say the vertical axis), the value on this axis isn't set to 0. I have to reconnect the controller again and move a joystick to reset the value of the vertical axis to 0. This is super annoying if people are playing with a wireless controller running out of battery, the character will still move. Is there any way to avoid this behavior ? I know we can't manually set a value for an axis, and it's a bit late for us to abstract this GetAxis thing so we can handle this stupid behavior. Many thanks !