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WebGL Input fields are not working on webpage with Unity WebGL

Discussion in '5.2 Beta' started by rene_prins, Aug 11, 2015.

  1. rene_prins

    rene_prins

    Joined:
    Oct 3, 2013
    Posts:
    2
    Hi,
    I'm getting stuck with an issue. I integrated my Unity WebGL build into a webpage with some input fields. When the scene is completely loaded the input fields are not working anymore. I found a lot of solutions (Google, Unity forum) but without any success. (such as doNotCaptureKeyboard: false)
     
  2. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,071
    Does it work without being integrated into the webpage? Does it work with a non-beta build?

    Can you submit a bug report and ping the number here?
     
  3. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    the DoNotCaptureKeyboard technique is no longer supported. Instead you need to use WebGLInput.captureAllKeyboardInput, which is just a boolean that you set at runtime via script.

    There is a thread about that here:
    http://forum.unity3d.com/threads/disable-enable-keyboard-in-runtime.336426/

    Just make sure you are on the latest 5.2 Beta build.