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TextMesh Pro Input field without canvas

Discussion in 'UGUI & TextMesh Pro' started by arondelv, Mar 31, 2020.

  1. arondelv

    arondelv

    Joined:
    May 16, 2017
    Posts:
    2
    Hello,

    Is there a known package or component in TextMEshPro able to handle text input with keyboard like TMP_InputField but without using any canvas. I don't want my text field to be in the UI, the gameobject with the text is in a 3D scene.

    Any advice appreciated !
     
    pzohner likes this.
  2. pzohner

    pzohner

    Joined:
    Dec 20, 2016
    Posts:
    4
    I've got the same question. I added the TextMeshPro input field to a TextMeshPro 3D gameobject. But that didn't do anything out of the box.
     
  3. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    It is not currently supported but has been requested in the past. I'll take a look at this when I have a chance.
     
  4. sSuite

    sSuite

    Joined:
    Sep 28, 2014
    Posts:
    17
    I'd love to know if any progress has been made on this! Unity's UI system is a bit of a performance nightmare, so I'm trying to avoid it at all costs.
     
  5. JimmyVS

    JimmyVS

    Joined:
    Oct 5, 2022
    Posts:
    1
    Is there any update on this? A feature like this would save a lot of people a lot of time...