Since this post from me https://forum.unity.com/threads/2019-1-has-vsync-bug.674590/ wasn't answered I try another one. Since version 2019.x.x I notice small input delay if I make Buildversion of the game. In the editor is no delay noticeable. I also tested with blank project. Just a script with a cube. where I use transform.Translate in FixedUpdate and you can notice it takes like almost 1 sec if you have 30 fps ( vsync -> every second blank). 2018 version hadn't this problem. Also if you check same thing in the editor NO DELAY. But in the build it has delay. With 60 fps I notice small delay too. It is like around 0.5 seconds or shorter. If I have around 100fps ore more I do not notice it. It is like instantly. So what happened? How can I fix it. Like I said 2018.x hadn't this problem.