Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Input bones do not match the skeleton of the Avatar

Discussion in 'Animation' started by _FLX, May 25, 2017.

  1. _FLX

    _FLX

    Joined:
    Nov 10, 2015
    Posts:
    85
    I'm trying to setup a model with animations from mixamo, but this error keep popping :

    I used the main fbx to generate a humanoid avatar, then imported fbx with animations and made them use that avatar.

    I tried to check/uncheck "Optimize game objects", but can't see no change. The avatar seems totally valid, as I can move every muscle as expected is the config window...

    How can I find the source of this problem ?
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Have you attempted to enforce Tpose on all model and animations?
     
  3. _FLX

    _FLX

    Joined:
    Nov 10, 2015
    Posts:
    85
    Yes, the base model was in A-pose and there was a red message inside the avatar config window.
    So I set T-pose but I still got this "bones do not match the skeleton" error. Even without animation.