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TextMesh Pro Inline sprites sometimes bleed into adjacent glyphs

Discussion in 'UGUI & TextMesh Pro' started by Ladace, Aug 30, 2019.

  1. Ladace

    Ladace

    Joined:
    Dec 7, 2014
    Posts:
    40
    The glitch depends on the screen resolution. With a certain resolution and position of the text UI I can see the 1px edge of an adjacent glyph probably from interpolation. It's just ugly and needs to be fixed.

     

    Attached Files:

  2. Stephan_B

    Stephan_B

    Joined:
    Feb 26, 2017
    Posts:
    6,595
    The Sprites / Inline Graphics are part of different geometry and do not share the same texture, so this bleeding is coming from something else.

    How much padding do you have between your sprites in the texture?

    Can you provide the steps to reproduce this behavior?
     
  3. Ladace

    Ladace

    Joined:
    Dec 7, 2014
    Posts:
    40
    Sorry for the delay,
    Padding is 0. Works fine for regular sprites but not TextMeshPro sprites. So sounds like 0 padding is not encouraged? Didn't know that.
    If you still needs a project to reproduce the glitch, let me know.