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inline fixed4 LightingMobileBlinnPhong (SurfaceOutput s, fixed3 lightDir, fixed3 half

Discussion in 'BlackBerry' started by Jonny-Roy, Nov 1, 2013.

  1. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
    Posts:
    666
    For blackberry the following shader:

    inline fixed4 LightingMobileBlinnPhong (SurfaceOutput s, fixed3 lightDir, fixed3 halfDir, fixed atten)

    halfDir is not populated....anyone know of a workaround?

    Thanks,

    Jon
     
  2. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
    Posts:
    666
    Okay, so the workaround:

    #pragma surface surf MobileBlinnPhong exclude_path:prepass nolightmap noforwardadd halfasview

    Change to:

    #pragma surface surf MobileBlinnPhong exclude_path:prepass nolightmap noforwardadd

    And halfDir will be populated.