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Question Initialize XR on startup, the intended behaviour on UWP?

Discussion in 'VR' started by DesarrolloVR, Jul 13, 2023.

  1. DesarrolloVR


    Dec 1, 2022
    Hello, I'm developing an app that starts in desktop mode and allows you to view 3D models of your choice in VR at a later time.
    It works perfectly in the editor and standalone builds, but in UWP (the one I need), I encounter either a white screen when no headset is connected or the mixed reality portal opens with a black screen.
    Have I missed a step? I just unchecked the "Initialize XR on Startup" option.
    I'm using Unity 2022.3.0.