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Initial thoughts and feedback

Discussion in 'Unity Connect' started by evyatron, Nov 2, 2016.

  1. evyatron

    evyatron

    Joined:
    Jul 20, 2014
    Posts:
    132
    Hello!

    Wanted to write down my initial feedback right after joining Connect and trying it all out!
    1. [Profile/Edit] When filling out my profile I tried entering a date for work experience and it got the wrong months. So trying to select August, for example, put down July.

    2. [Profile/Edit] I'm prompted to "complete" my profile by adding Education and Certificates, though I have none. There should be a way of saying "none" so it doesn't look like you still need to do something to complete your profile.

    3. [Profile/View] There should be a way to hide Followers/Likes. This makes it into a "social" network, and some people (me included) might prefer not to use it as such, but to keep it more professional.

    4. [Projects] I wanted to add a game I created as a project, but I couldn't find anywhere to put the actual links to the game? It's on itch.io and Google Play - is there a way to link there that I missed?

    5. [Projects] When adding keywords it uses the same tag-completion widget for the profile skills, down to the Add Skill: prompt. There might be some keywords overlap, but it should use its own set of tags.

    6. [Projects] Adding a role for each screenshot feels weird. Feels like there should be a way to just say "I created this game" and streamline the entire process.

    7. [Projects] Screenshots appear HUGE and lose quality.

    8. [Projects] Screenshots should accept webp, as that's the format you get from saving a Google Play screenshot.


    Thank you for all your hard work!

    Ev
     
  2. markp-unity

    markp-unity

    Joined:
    Nov 3, 2015
    Posts:
    294
    Hey Ev,

    This is amazing (and organized!) feedback, so thank you for that! I'll be adding these to our backlog :) Our team totally agrees with many of the issues you're bringing up and we'll be working in the coming weeks to resolve them.