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Informational: Cloud Build maintenance November 7th (no impact expected)

Discussion in 'Unity Build Automation' started by PhilMcJ, Nov 6, 2018.

  1. PhilMcJ

    PhilMcJ

    Unity Technologies

    Joined:
    May 29, 2014
    Posts:
    187
    On Wednesday November 7th between 3-5PM US Central time, some work will be conducted on the Cloud Build API underlying infrastructure. In theory there should be no downtime, but some brief errors or momentary unavailability might occur near the end of that window - in the unexpected event that any interruption does happen, the service will be back promptly.
     
  2. marc_bravoco

    marc_bravoco

    Joined:
    Nov 8, 2018
    Posts:
    1
    It appears that there was some form of impact. Since the updates yesterday that added XCode 10, only 1 instead of 6 concurrent build agents are present wrecking havok in the CI/CD pipeline. The ‚Add Concurrent Builds‘ link also goes nowhere.

    This holds for both our company where we have over 20 Unity Pro seats as well as my private, separate Pro + Team Advanced organisation
     
    Last edited: Nov 8, 2018