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Information about unity universal material

Discussion in 'General Graphics' started by Monkey_M, Nov 28, 2020.

  1. Monkey_M

    Monkey_M

    Joined:
    Mar 10, 2020
    Posts:
    36
    Hi guys,

    In my game I had set many colors with standard materials. Now I need to use some shaders and configure them with nodes. So I realized that I have to use "UniversalRenderPipelineAsset" (I'm nob in the field of shaders and renders). So I did everything necessary, and I converted all my old materials (which otherwise remained pink). Everything works fine. But now my old materials turn out much darker than before. What configuration can I change to have the same sheen as before?
     
  2. Monkey_M

    Monkey_M

    Joined:
    Mar 10, 2020
    Posts:
    36
    Can anyone give me a tip?