Hello, can UWP game works with multi display ? On my game I have provide the multi display feature and on Windows standalone build works but doesn't works on UWP build version of the same game, Best regards… I'm using Unity version: Unity 2018.2.7f1 Unity Xbox Live plugin version: 1804 QFE 1 Release Visual Studio 2017 version: 15.8.4 D3D, IL2CPP Build
Hello, I confirm that my game works in multi display mode in Standalone Build only, in UWP Build the same game and code doesn't works and the screen display flickering. Next the code that I'm using to show multi display camera on my game, the second display, if exist, is activated one time and, if there is a second display monitor, main camera show the game on main display and secondary camera show the game on the other display; Thank you very much, Cheers…
So there is a catch... on UWP, there are no APIs currently to move Window or affect where it spawns (we gave fierce feedback to Microsoft on this a while . This, unfortunately, means that the window will just spawn on top of already existing display. Microsoft is adding new APIs for this in an upcoming windows update, but for now the only workaround is moving the window manually (and it's not a workaround you can do as a dev).
Try this out ("Render to external window"): https://www.republicofhandball.com/assets/ It has been already used by others to solve the missing multi-display feature for uwp
@Varaughe Do you have a link or suggestions on how to get that ("Render to external window") to work in UWP builds. I purchased it to use as a workaround as you suggested. It seems to work well in editor, however I cannot seem to get it to do anything from within a build.