Search Unity

  1. We've closed the job boards. If you're looking for work, or looking to hire check out Unity Connect. You can see more information here.
    Dismiss Notice
  2. We're running great holiday deals on subscriptions, swag and Asset Store packages! Take a peek at this blog for more information!
    Dismiss Notice
  3. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  4. Unity 2017.2 is now released.
    Dismiss Notice
  5. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  6. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  8. Unity 2017.3 beta is now available for download.
    Dismiss Notice

[InfinityPBR.com] Spiders Pack PBR - Customization, Audio, Concept Art & More! + Source Files

Discussion in 'Assets and Asset Store' started by sfbaystudios, Dec 29, 2016.

  1. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Sign Up @ InfinityPBR.com and Get Your First Pack for $35!
    [​IMG]
    Texture Customization | Sound Effects | Concept Art | Re-Mixable Custom Music | Source Files

    Unity Asset Store
    https://www.assetstore.unity3d.com/en/#!/content/79409

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=spiders

    Spiders Pack PBR features three fully animated Spider characters. Resize in editor to create Small, Medium & Large spiders -- each one is designed to be different enough from the others so players know they're unique.

    Further, customize the Textures in editor to create unique looks that work perfectly for your game.​

    [​IMG]

    Texture Customization
    In the past, a packge would come with a handful of texture sets, usually just a few color variations. I provide you the tools to customize the textures using Substances. In the Inspector, use sliders to adjust the Hue, Saturation, Contrast, Lightness, Roughness & more. Each part of the texture is broken into seprate categories, so you can easily modify one without touching the rest. You can even replace the entire base mateiral with something else. That means if something is leather, and you want it to be metal, you can do that.

    The editor scripts and tools I provide make it easy to copy changes in one section to all the other sections, and then export the finished texture maps with a single click, automatically populating a new Standard Shader material.

    Of course if you don't have any interest in creating your own textures, I do ship the pack with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.

    Mesh Morphing
    (Coming Soon)
    Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.

    [​IMG]

    Sound Effects
    We include sound effects to go with the animations. These are created by sound designers specifically for Spiders Pack PBR, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.

    The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.

    Re-Mixable Custom Music
    A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

    The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

    This video showcases 20 second clips from each of the included game-ready mixes. You can create your own mixes quickly and easily, and export them into .wav files with a single click!

    [​IMG]

    Concept Art
    You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

    At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.

    [​IMG]

    Animations
    Realistic animations are important. I don't know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible.

    • Attack 1
    • Attack 2
    • Cast
    • Death 1
    • Death 2
    • Dodge
    • Idle
    • Idle Break
    • Jump Back
    • Jump Left
    • Jump Right
    • Taunt
    • Turn Left
    • Turn Right
    • Walk Backward
    • Walk Forward

    Custom Fur Shader
    This package includes my custom "Hair & Fur" shader, which provides a very pleasing fur effect, customizable to your own tastes.

    [​IMG]

    Source Files
    Substance Painter | Substance Designer
    Whenever possible, Substance Painter project files are included so those who knwo the program can drastically re-texture the models. In some cases, re-textureing may be more difficult due to limitations in Painter or because the original texture was not created in Painter.

    All of our Customizable Textures are created in Substance Painter. If you'd like, you can go into the source file and learn how we did it, or tweak settings to better suit your needs.

    Please note: Source Files do not give you license to share or sell the animations or textures you create. If you're a highly skilled artist and interesetd in sharing or selling your work to the InfinityPBR community as add-on packages, please contact me.

    YouTube Videos

    This is the demo of the Demo Scene, included with the package. We go through animations (with audio) & the texture customization.

    About Infinity PBR
    I made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations -- and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.

    Infinty PBR includes work from over a dozen artists, each specializing in their specific area.

    My goal is to provide you with packages that are more than what you've ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.

    If you think what I'm doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they're released. You'll also get to vote on what we work on next, and even add your own ideas to the vote list. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I'll not only be able to continue making more character & environment packs, but I'll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!


    Unity Asset Store
    https://www.assetstore.unity3d.com/en/#!/content/79409

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=spiders
    Sign Up @ InfinityPBR.com and Get Your First Pack for $35!
     
    Last edited: Aug 7, 2017
    chelnok likes this.
  2. tchris

    tchris

    Joined:
    Oct 10, 2012
    Posts:
    75
    Wow this spider looks fantastic. Well done.
     
    sfbaystudios likes this.
  3. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Thanks!! :D I think they look quite scary, and I'd love to see someone post a VR video :D
     
  4. Dhoren

    Dhoren

    Joined:
    Nov 11, 2016
    Posts:
    54
    Wow, these things are scary. They don't just sit still, the idle animation makes them look very much alive and the sounds they make are realistically creepy. Extremely well done. Thank you!
    Spider.png
     
    tchris and sfbaystudios like this.
  5. tchris

    tchris

    Joined:
    Oct 10, 2012
    Posts:
    75
    Here's a screenshot. It doesn't even do it justice compared to seeing the spider in action.
    spider.png
     
    TeagansDad, sfbaystudios and Dhoren like this.
  6. Carve_Online

    Carve_Online

    Joined:
    Jun 28, 2014
    Posts:
    549
    Amazing work. These are creepy as hell.
     
    sfbaystudios and TeagansDad like this.
  7. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Love the screenshots!!

    Concept Art is Now Available! Download it now at InfinityPBR.com


    [​IMG]
     
    Dhoren likes this.
  8. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
  9. Sovogal

    Sovogal

    Joined:
    Oct 15, 2016
    Posts:
    68
    These guys look great already. I can't wait to see the blend shapes.
     
  10. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Now includes full audio! Listen in the new demo here:

     
  11. Dhoren

    Dhoren

    Joined:
    Nov 11, 2016
    Posts:
    54
    I really like the animation sounds, thanks much.
     
    sfbaystudios likes this.
  12. Sovogal

    Sovogal

    Joined:
    Oct 15, 2016
    Posts:
    68
    A humble request I ask you to consider:

    Would it be possible to get an animation for the spider where it hangs from its spinneret then comes to rest on its legs? This might be considered a "spawn" animation.
     
    sfbaystudios likes this.
  13. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    It's possible in the future. I generally try to stick with only the "Primary" animations, since each additional animation costs more. But in the future, lots is possible.
     
  14. Carve_Online

    Carve_Online

    Joined:
    Jun 28, 2014
    Posts:
    549
    Try Skele, neat tool that allows you to adjust animations really quickly.
     
  15. Sovogal

    Sovogal

    Joined:
    Oct 15, 2016
    Posts:
    68
    Good tip. I have it but I'm super bad at anything remotely visual. I can tweak, though.
     
  16. Carve_Online

    Carve_Online

    Joined:
    Jun 28, 2014
    Posts:
    549
    Have to share this funny story. Awhile ago i did exactly what you are doing. I had a spider, and I did a little animation where it falls from the cave ceiling, rotates on the way down, then goes into idle mode on the ground. So I am in my main game scene, get it all set up. Do the prefab and move on.

    A few months later, I am working on lighting transitions, basically making sure the sunlight fades out when you go into caves to prevent artifacts and flickering, so I am in game, and I run into a cave, totally concentrating on watching the light transition... and all of a sudden this huge spider drops out of the ceiling that I completely forgot about.. scared the crap out of myself in my own game.
     
    tchris and sfbaystudios like this.
  17. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Was it VR? That'd be even scarier!
     
  18. Carve_Online

    Carve_Online

    Joined:
    Jun 28, 2014
    Posts:
    549
    haha, no.. but first person.

    I don´t even want to think about what gaming will be like in a few years when there are some major RPGs with VR. Seriously, your spiders already creep me out just in FPS mode.
     
    sfbaystudios likes this.
  19. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Spiders Pack PBR now features Source Files! Currently you can download the Substance Designer & Substance Painter files from http://www.InfinityPBR.com
     
  20. xGeekDad

    xGeekDad

    Joined:
    Sep 12, 2015
    Posts:
    5
    Thanks for adding the source files for the Spiders!

    I got a voucher today and wrote a VERY MUCH DESERVED - 5 star review of this package.

    Keep up the great work!

    Greg
     
    sfbaystudios likes this.
  21. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Thanks!! :D
     
  22. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Coming soon: Spiders Pack PBR, Texture Set 2 Add-On.

    3 brand new textures, one for each spider, fully customizable in the editor. Includes Substance Designer & Substance Painter source files for the ultimate in customization.

    [​IMG]
     
  23. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Spiders Pack PBR now has music included for free! It's in-editor-re-mixable, so you can use the 10 included versions or create your own custom music :)

     
  24. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    I Bought the Spider Pack from your website ...Do you have a Video Tutorial for the spider ? Thank you
     
  25. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    I bought This Spider package from your website and I have yet to get it to work.... Do you have a Video Tutorial
    Thank you so much
     
  26. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Hi! First ,thanks for supporting my work!

    Which part are you having trouble with? I have videos for pretty much all the parts, but spread about between the characters. There's too many videos for any reasonable person to sift through on my youtube, but let me know which aspect you'd like more info on and I'll find the video or make one for you :D
     
  27. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    Hello..
    I need as much Information on the Spider PBR Pack . We put it in to Unity and we do not understand how to control the different parts like you show in the Video. We are also looking to buy the Weeper - Anubis - Worm - Plant - Eyeball

    Thank you for the Help...
     
  28. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Well, the demo scene that comes with the package has all the movement logic that you see in the demo video -- the video is just of the demo scene.

    If you click the buttons in the scene view, you can see in the inspector how I call each animation. The animator attached to the spider can be used in games to control it as well.
     
  29. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    what File has


    What File has the Demo scene in it ...I miss something .....? That I can not find
     
  30. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    ok I go into Unity and select the File SFB Spiders > Prefabs > and I see Spider 1 DEMO - Spider 2 DEMO - Spider 3 DEMO and I click on one of them and nothing happens when I Press the play Key in Unity
     
  31. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Assets/SFBayStudios/Demo Scenes/Spider Demo
     
  32. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    Does not look like I have that file
    mine says SFBayStudios/SFB Spiders - ( No Demo scenes )

    I bought the Spider PBR Pack from you website
     
  33. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    This is what I have
     

    Attached Files:

  34. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Weird -- sorry about that!
    http://www.infinitypbr.com/files/SpidersDemo.unitypackage

    Try that file, it's just the demo scenes, but it should work.

    You're actually missing a lot of files that are under Assets/SFBayStudios

    I'm re-exporting and uploading the package to my site, and will do the same to the Asset Store in case that is missing them too. Please accept my apologies and download the package again, it should have everything this time.

    Andrew
     
  35. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    Hello Andrew,
    Just wondering if you had a chance to update the Spider PBR Pack on your site ?

    Thanks

    Jody
     
  36. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Yep, the file was replaced last night. It's the same link / filename, it should be just a bit larger in size than the previous one.
     
  37. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    Hey ...
    Thank you for all the help...
    Question ... How do I get the Spiders that I make to walk in place and Run in place
    we are using an AI system that controls the spider which we need the spider and all of our models to walk in place and run in place ...

    Thanks

    Jody
     
  38. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    Hi Jody -- I think if yo select the spider, in the "Animator" component of the Inspector, uncheck "Apply Root Motion". That should work, I think.

    Screen Shot 2017-10-13 at 7.37.06 PM.png
     
  39. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    hey
    ok cool..
    what about getting the spider to run ?....
     
  40. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
  41. taralees

    taralees

    Joined:
    Aug 29, 2014
    Posts:
    25
    Ok Thank you ...
    O one last thing ...
    I notice that in some of your other Video's you have a ( Save to Prefab ) ...and this one doesn't
    So how do I make a Prefab out of the spider I make .... ?

    Again thanks so much for the help
     
  42. sfbaystudios

    sfbaystudios

    Joined:
    Nov 28, 2012
    Posts:
    2,411
    I removed that. The Spiders don't yet have mesh morphing, but for those that do (and in the future, when the spiders have it), the best way to deal with saving the results is in the inspector.