Available at InfinityPBR.com and the Unity Asset Store! Version 2 released, now includes wind! I've converted the textures in the Book of the Dead demo to standard shader when possible, and shaders made with Amplify Shader Editor when the standard shader wasn't possible. I've also created alternate textures for many of the objects, and will make available the Substance Painter source files for those. Most of these have multiple versions in the file, and HSL layers set up to make new versions easy to create.