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InfinityPBR.com - Book of the Dead Standard Shader Conversion & Alternate Textures

Discussion in 'Assets and Asset Store' started by infinitypbr, Feb 9, 2019.

  1. infinitypbr

    infinitypbr

    Joined:
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    Available at InfinityPBR.com and the Unity Asset Store!

    I've converted the textures in the Book of the Dead demo to standard shader when possible, and shaders made with Amplify Shader Editor when the standard shader wasn't possible.

    I've also created alternate textures for many of the objects, and will make available the Substance Painter source files for those. Most of these have multiple versions in the file, and HSL layers set up to make new versions easy to create.

    Painter2.jpg Painter1.jpg

    overlay.jpg
     
    Last edited: Feb 14, 2019 at 5:09 PM
  2. SickaGamer

    SickaGamer

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  3. infinitypbr

    infinitypbr

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    Good question -- I have no idea. I'll ask Lennart.

    Here's a video I made with the official Book of the Dead asset when it came out, featuring some of my characters.

     
  4. infinitypbr

    infinitypbr

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    A couple of preview images from the build I made.

    These have no post-processing effects on them. It'd look more like the original demo with post processing. I did change the lighting and add a skybox though.

    Preview2.jpg Preview1.jpg
     
  5. Rowlan

    Rowlan

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    Can you please elaborate? From what you write I get the impression you are selling Unity's work that's available for free. Even if you change a shader or a texture, what about the license of the models? Especially when Quixel models are involved? It sounds great, but it's a tad confusing :)
     
    SickaGamer likes this.
  6. infinitypbr

    infinitypbr

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    Historically Unity has allowed publishers to use their free assets in ways that also distributes them. For instance, the popular Realistic Effects Pack 4 includes assets from the Viking Village in its package content.

    Screen Shot 2019-02-09 at 8.49.31 AM.png

    But, I do understand your concern. I'll hopefully get to upload this to the Asset Store today, and we'll find out if it gets approved or not in the coming week or two.
     
  7. SickaGamer

    SickaGamer

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    You get this to render AS a biome in VS Pro and i will buy it! @LennartJohansen
     
    Teila likes this.
  8. SickaGamer

    SickaGamer

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  9. Rowlan

    Rowlan

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    What's the license on the substance painter source files? Can I create my own rock models and textures with the SP files and provide them for free for others?
     
    SickaGamer likes this.
  10. infinitypbr

    infinitypbr

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    Buying/downloading from my site carries the same EULA as the asset store EULA. However, if you create new textures for this, please let me know, especially if you're really good, cause I'd love to have more variety to work with for game making :)
     
    Rowlan and Teila like this.
  11. infinitypbr

    infinitypbr

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    Not sure what it would take to integrate w/ Vegetation Studio...but if it's possible, that'd be cool.
     
  12. Teila

    Teila

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    Andrew! This is fabulous. :) I tried to use assets from the original and yeah, the shaders were wonky. So nice that you did this for us. :)

    Appreciate this very much and cannot wait to try these fabulous prefabs and textures in a scene. Will be purchasing asap.
     
    infinitypbr likes this.
  13. LennartJohansen

    LennartJohansen

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    I will have a look. If it is amplify shaders it should be easy to add.

    Lennart
     
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  14. Migueljb

    Migueljb

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    Can your converted models and textures be used for commercial purposes still kinda confusing around the permissions here if I buy this pack?
     
  15. infinitypbr

    infinitypbr

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    Yes. This package, as well as the original book of the dead, are under the asset store Eula which allows for commercial use.

    Anyone can use assets from unity technologies (unless otherwise prohibited, like the Adam assets) for demonstration purposes.

    In this case, I’m using the original assets to demo the new materials (which allow the original textures to work in the standard render pipeline), and the new textures I’ve made.

    This is documented at 1.1e in the asset store submission guideline: https://unity3d.com/asset-store/sell-assets/submission-guidelines
     
    XCPU and SickaGamer like this.
  16. hopeful

    hopeful

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    Interesting! Also interesting that you are providing the additional download of textures for those who buy.

    Thanks for doing this! :)
     
  17. infinitypbr

    infinitypbr

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    No problem! I always appreciate it when the art I get on the store has customization options, so I try to always do that for others.

     
    hopeful likes this.
  18. jayxxix

    jayxxix

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    Mar 18, 2018
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    Hi,
    Im quite new and recently saw the original demo for The book of the Dead on youtube and i went ahead and accidentally purchased your asset instead. (I admit it was quite stupid of me)
    I'm a student and this unwanted purchase has set me back by a considerable amount. Can you please issue me a refund. It'd be much appreciated.
    Thanks..
     
  19. infinitypbr

    infinitypbr

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    Of course! Just pm me your order number and I’ll send an email to unity to ask it to be refunded.